Post by Jazz on Jun 2, 2006 11:19:05 GMT -5
Queen's Riders:
calvary/police group that protects Tortallans who live in hard-to-reach parts of the country. They enforce the law and teach local residents to defen themselves. The basic unit is a Rider Group, with eight to nine members. Rank in a Group is simply that of commander and second-in-command; the head of the Riders is the Commander. They accept both women andmen in their ranks, unlike the army, the navy and the King's Own. Their headquarters lies between the palace and the Royal Forest.
- Trickster's Choice Glossary
Stages: Trainee, including lessons at Palace and Trainee Camp. Year's probabtion in a group.
Requirements: Both nobles and commoners can join. You must be fifteen or older to join. You must be in good health - no missing limbs. You must be single, you need good relexes and to be able to read and write. Being able to ride is not required, but it's an added plus.
Rider groups:
There are up to twenty rider groups (although only some are named). There are no more than eight to nine members of any one rider group. Of these, at least four are seniors (two or more years in the field); two to three are juniors (a year or more in the field) and one to two are trainees.
1. First Riders Group - The First
2. Second Riders Group - Ghostwind
3. Third - Webspinners
4. Fourth - Queen's Rabbits [In relation to the founder of the irregulars, Queen Thayet 1]
5. Fifth - Clouds
6. Sixth - Thayet's Dogs [In relation to the founder of the irregulars, Queen Thayet 1]
7. Seventh - Nightbreath
8. Eighth - Soft Lightning
9. Ninth - Ogre Bane
10. Tenth - Royal Arrows
11. Eleventh - Trollwatch
12. Twelfth - Spiderdeath
13. Thirteenth - Razors
14. Fourteenth - Gret's Shadows
15. Fifteenth - Stickers
17. Seventeenth - Group Askew
Here, in VT, your character may be submitted as a fully-fledged Rider, or a trainee. Regarding trainees, when they feel they want to become an official Rider, you can PM Claw of myself.
calvary/police group that protects Tortallans who live in hard-to-reach parts of the country. They enforce the law and teach local residents to defen themselves. The basic unit is a Rider Group, with eight to nine members. Rank in a Group is simply that of commander and second-in-command; the head of the Riders is the Commander. They accept both women andmen in their ranks, unlike the army, the navy and the King's Own. Their headquarters lies between the palace and the Royal Forest.
- Trickster's Choice Glossary
Stages: Trainee, including lessons at Palace and Trainee Camp. Year's probabtion in a group.
Requirements: Both nobles and commoners can join. You must be fifteen or older to join. You must be in good health - no missing limbs. You must be single, you need good relexes and to be able to read and write. Being able to ride is not required, but it's an added plus.
Rider groups:
There are up to twenty rider groups (although only some are named). There are no more than eight to nine members of any one rider group. Of these, at least four are seniors (two or more years in the field); two to three are juniors (a year or more in the field) and one to two are trainees.
1. First Riders Group - The First
2. Second Riders Group - Ghostwind
3. Third - Webspinners
4. Fourth - Queen's Rabbits [In relation to the founder of the irregulars, Queen Thayet 1]
5. Fifth - Clouds
6. Sixth - Thayet's Dogs [In relation to the founder of the irregulars, Queen Thayet 1]
7. Seventh - Nightbreath
8. Eighth - Soft Lightning
9. Ninth - Ogre Bane
10. Tenth - Royal Arrows
11. Eleventh - Trollwatch
12. Twelfth - Spiderdeath
13. Thirteenth - Razors
14. Fourteenth - Gret's Shadows
15. Fifteenth - Stickers
17. Seventeenth - Group Askew
Here, in VT, your character may be submitted as a fully-fledged Rider, or a trainee. Regarding trainees, when they feel they want to become an official Rider, you can PM Claw of myself.